The Bazaar

Gameplay design for a digital strategy game

Overview

I was the lead designer on The Bazaar in its early days. It's an unreleased strategy game developed by indie game studio TempoStorm.

Visit

Skills

Gameplay Design

Design Communication

Tools

Google Sheets

Google Docs

Figma

Unity

Two Chapters

I worked at Tempo two times. First, I was the lead designer in the early days of the project. Then I rejoined as a prototype game designer after a year. The game is still yet to be released.

2020-2021 (1.5 year)

Back then, The Bazaar team had 5-6 people in the U.S. with specialized roles. I was one of them. The rest of the team was ~20 remote contractors in Ukraine doing development and art. I contributed most of the gameplay design. I had two direct reports my last few months.

2022-2023 (8 months)

I returned after a year away. The studio then had 30+ people in the US. I was a prototype designer. Basically, I was in charge or making sure the original vision was still happening.

Rules Design

When I first joined, the basic rules weren't settled. After those first 1.5 years, we basically had it figured out. I designed the rules in collaboration with the CEO Andrey (Reynad). It required a lot of experimentation and strategy game analysis.

The opening scene before a fight

Card Design

Card design is ongoing and much more in-the-weeds. I designed hundreds of cards. I invented the mechanics and balanced their numbers. Most of this work was in spreadsheets.

I added cards to the game through an internal tool. And when we needed new mechanics and content, I wrote design docs for artists and engineers.

Example Card Designs

Design Communication

I spent at least half my time on communication. We had dozens of artists and developers. I made sure they knew what to make.

I did a lot of writing. For developers, I wrote detailed mechanical docs describing rules. For artists, I made art requests with gameplay context and narrative direction.

The Bazaar has incredible art. I'm proud I played a small role in the creative direction. The bulk of the credit should go to the art director Valentine Khruslov and his team of artists in Ukraine 🇺🇦

Check it out yourself!

Visit The Bazaar

We're all gonna make it

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